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The description :qmlbook 2015-03 chapters 1. meet qt 5 2. get started 3. qt creator ide 4. quick starter 5. fluid elements 6. model-view-delegate 7. canvas element 8. particle simulations 9. shader effects 10. multime...
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qmlbook 2015-03 chapters 1. meet qt 5 2. get started 3. qt creator ide 4. quick starter 5. fluid elements 6. model-view-delegate 7. canvas element 8. particle simulations 9. shader effects 10. multimedia 11. networking 12. storage 13. dynamic qml 14. javascript 15. qt and c++ 16. extending qml with c++ 17. assets page a book about qt5 1. meet qt 5 » download this book in pdf , epub or qthelp form for free. you will find the chapter examples in the assets folder. translations started for italian , german and portuguese . the source of this book is hosted on github . patches, suggestions and comments are welcome. a book about qt5 ¶ issues: create | view last build: march 21, 2016 at 20:39 cet welcome to the online book of qt5 cadaques! why qt5? because qt5 is awesome! why cadaques? because one of the authors had a great holiday in this rocky coast line in the north-east of spain. the entire collection of chapters covering qt5 programming, written by juergen bocklage-ryannel and johan thelin, is available here. all book content is licensed under the creative commons attribution non commercial share alike 4.0 license and examples are licensed under the bsd license. we are heavily working on this book and that means several things: it’s not done . we will be releasing new chapters from time to time and updating existing chapters on the go. we love your support . if you find any errors or have suggestions, please use our feedback system (the links). it will create a new ticket-entry in our ticket system and help us to keep track. be patient. we are working in our spare time on the book and we depend on the support of our companies and family. enjoy! content 1. meet qt 5 1.1. preface 1.2. qt 5 introduction 1.3. qt building blocks 1.4. qt project 2. get started 2.1. installing qt 5 sdk 2.2. hello world 2.3. application types 2.4. summary 3. qt creator ide 3.1. the user interface 3.2. registering your qt kit 3.3. managing projects 3.4. using the editor 3.5. locator 3.6. debugging 3.7. shortcuts 4. quick starter 4.1. qml syntax 4.2. basic elements 4.3. components 4.4. simple transformations 4.5. positioning elements 4.6. layout items 4.7. input elements 4.8. advanced techniques 5. fluid elements 5.1. animations 5.2. states and transitions 5.3. advanced techniques 6. model-view-delegate 6.1. concept 6.2. basic models 6.3. dynamic views 6.4. delegate 6.5. advanced techniques 6.6. summary 7. canvas element 7.1. convenient api 7.2. gradients 7.3. shadows 7.4. images 7.5. transformation 7.6. composition modes 7.7. pixel buffers 7.8. canvas paint 7.9. porting from html5 canvas 8. particle simulations 8.1. concept 8.2. simple simulation 8.3. particle parameters 8.4. directed particles 8.5. particle painters 8.6. affecting particles 8.7. particle groups 8.8. summary 9. shader effects 9.1. opengl shaders 9.2. shader elements 9.3. fragment shaders 9.4. wave effect 9.5. vertex shader 9.6. curtain effect 9.7. qt graphicseffect library 10. multimedia 10.1. playing media 10.2. sound effects 10.3. video streams 10.4. capturing images 10.5. advanced techniques 10.6. summary 11. networking 11.1. serving ui via http 11.2. templating 11.3. http requests 11.4. local files 11.5. rest api 11.6. authentication using oauth 11.7. engin io 11.8. web sockets 11.9. summary 12. storage 12.1. settings 12.2. local storage - sql 12.3. other storage apis 13. dynamic qml 13.1. loading components dynamically 13.2. creating and destroying objects 13.3. tracking dynamic objects 13.4. summary 14. javascript 14.1. browser/html vs qtquick/qml 14.2. the language 14.3. js objects 14.4. creating a js console 15. qt and c++ 15.1. a boilerplate application 15.2. the qobject 15.3. build systems 15.4. common qt classes 15.5. models in c++ 16. extending qml with c++ 16.1. understanding the qml run-time 16.2. plugin content 16.3. creating the plugin 16.4. fileio implementation 16.5. using fileio 16.6. summary 17. assets 17.1. offline books 17.2. source code examples chapter queue the chapter queue are the chapters we are working on. they might be almost ready or in an infante state. give it a try if you like. back to top © copyright 2012-2014 jürgen bocklage-ryannel and johan thelin. this work is licensed under a creative commons attribution-noncommercial 4.0 international license. last updated on mar 21, 2016.
http://qmlbook.github.io/en/ch14/index.html#the-language
http://qmlbook.github.io/en/ch08/index.html#affecting-particles
http://qmlbook.github.io/en/ch02/index.html#hello-world
http://qmlbook.github.io/en/ch14/index.html#js-objects
http://qmlbook.github.io/en/ch10/index.html#summary
http://qmlbook.github.io/en/ch07/index.html#convenient-api
http://qmlbook.github.io/it
http://qmlbook.github.io/en/ch14/index.html#browser-html-vs-qtquick-qml
http://qmlbook.github.io/en/ch12/index.html#settings
http://qmlbook.github.io/en/ch16/index.html#plugin-content
http://qmlbook.github.io/en/ch10/index.html#sound-effects
http://qmlbook.github.io/en/ch10/index.html
http://qmlbook.github.io/en/ch07/index.html
http://qmlbook.github.io/en/ch08/index.html#directed-particles
http://qmlbook.github.io/en/ch04/index.html#basic-elements
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